SCRIPTWRITING
101 - SCRIPT LANGUAGE
Formatting
scripts correctly is crucial if you wish to present a screenplay
as professional. Any mistake made with formatting gives a reader
an excuse to put your script down and move to the next one.
Although a prose writer may initially find the prescriptions
for style in a screenplay needless and excessive, they will
quickly come to realise the charm and benefits of consistent
formatting. Indeed, the formulaic patterns of a script can be
compared to the rigid regulations of Haiku, and are equally
capable of expressing poetic and literary qualities through
the drama described, as opposed to the textual arrangement itself.
The
message here is loud and clear - don't attempt to be creative
with formatting - save that for the story!
Screenplay
Time
Providing
you stick to the correct layout, 1 page almost always equals
1 minute of screen time. Thus a 120 page script will film as
a two hour story.
General
Rules
Font:
For tradition and clarity, screenplays are always written in
12 pt Courier. This resembles an old typewritten font, and remains
one of the easiest to read.
Page
margins are traditionally set at Top 2.5cm, Bottom 3cm, Left
3.5cm, Right 2cm.
Page
numbers are traditionally set at the top right hand corner.
Title
Page
Keep
the title page clean and simple. Don't tart it up with photos
etc
Have
the title in CAPS, centered, underlined about one third from
the top of the page.
Have
'by John Smith' centered right in the middle of the page or
just above.
Have
'First Draft. Year, Month'. A spec script is always a first
draft. A script only goes to second and subsequent drafts after
it's green-lighted. Besides, 'Thirty-Fourth Draft' doesn't impress
anyone. It just makes them think you don't know what the hell
you're doing.
At
the bottom left of the page write the address and telephone
number of either a) The producer, if one is attached; b) Your
agent if you have one; or c) Yourself.
Ironically,
although it is the first page of the script, the title page
should be the last page your actually write. This is usually
done with a great deal of satisfaction!
Basic
format elements
A
script contains three basic elements which need to be formatted
differently, with some sub-elements in each one.
The
three essential elements of a script format are: scene heading,
action description (commonly referred to as 'the big print'),
and dialogue. Let's look at each.
Scene
Heading
A
scene heading is used at the beginning of each scene! Scenes
are the most recognisable unit of a film. A scene is simply
action taking place in a single location. Thus, if you change
location, you need a new scene. Even a new room is a new location,
so heading from the bedroom to the kitchen, or even into the
en-suite, is a new scene. Scene headings use this format:
INT
or EXT. LOCATION - DAY or NIGHT or CONTINUOUS
For
eg:
INT.
STUDENT DORM ROOM - NIGHT
INT
or EXT: Refers to Interior or Exterior. This is quite self explanatory,
and is a quick glance guide for a producer as to possible locations
for shooting. Interiors tend to be cheaper and easier than exteriors
because they are less prone to bad weather, lighting shifts
or working around local conditions.
Verandahs,
marquees, tents and roofed cars are all considered interiors.
Covered
bus stops, gazebos, motorcycles or roofless vehicles are considered
exteriors.
LOCATION:
We have a new scene when we change time or place. Location descriptions
should only be as specific and descriptive as strictly necessary
for the storyline. Most often a quite generic description is
sufficient. We can say 'BUS STOP' without having to say 'THE
BUS STOP OUTSIDE BEN'S HOUSE' if we already know from the preceding
events where the general location is. We can simply say 'BAR'
if the point of the scene is to be in a bar - we don't have
to name it or overly elaborate in our scene heading.
One
reason however that we may add slightly more detail to the location
description in a scene heading is to save wasted space in the
rest of the script. For example it is more effective to simply
say 'BIKER BAR', 'GAY BAR', 'TRENDY BAR' than to spend a whole
paragraph after the scene heading describing the decorations
in detail. In these cases, a well placed adjective is highly
effective.
There
may be some times when quite specific description is called
for, in which case you would describe the specific and then
the general, separated by commas. So:
INT.
BEDROOM, BEN'S FLAT - DAY
If
we then move to another scene in Ben's flat (say the bathroom),
we would not need to repeat that it is Ben's flat, as that would
be obvious.
DAY
or NIGHT or CONTINUOUS: Like interiors and exteriors, shooting
at day or night has an impact on logistics and hence budget.
Basically, night shoots involve overtime and are hence more
expensive. This is even more so with night exteriors; interior
night scenes can often be filmed during the day, depending on
the exact scene.
Do
not get fancy with the time descriptions in the scene heading.
Don't put EARLY MORNING, LATE MORNING, LUNCH, BRUNCH, DAWN,
DUSK, TWILIGHT, EARLY EVENING, COCKTAIL HOUR, SIESTA TIME or
any other variation! Day or night is just a quick guide for
the producer, nothing more, nothing less. If it is really significant
to the story what the exact time or day or night is (and it
usually isn't) then there are a million way to indicate it in
the main script, and that's where it should be done - not in
the scene heading.
CONTINUOUS
simply means that the scene follows immediately in time after
the previous one - or at least a very short time after. If a
character is inside a house, then goes outside to their car,
the second scene is continuous from the first. However if the
character starts a car, and then we cut to a scene of them stuck
in traffic, we would simply say DAY or NIGHT again, rather than
continuous.
If
the script calls for large jumps in time, it may be necessary
in some scene headings to attach an indication of the year after
the day/night tag. This is done as follows:
EXT.
GALIPOLI BEACH - DAY (1914)
UNUSUAL
LOCATION TRANSITIONS: There are some examples that arise where
the scene, as imagined by the writer, involves movement that
would normally result in a new scene heading but may be handled
with one scene heading. These are accomplished with a '/' notation
and the appropriate combination.
For
example: A character steps off a porch onto the lawn and we
expect the camera to follow it as one shot, rather than cutting.
This could be shown as:
INT/EXT.
PORCH/LAWN - DAY
Or
getting out of a car could be written:
INT/EXT.
CAR/STREET - DAY
Note
that the two locations are shown in chronological order of the
action. Another example may be a character driving a car all
night until the next day:
INT.
CAR - NIGHT/DAY
SCENE
TRANSITION DESCRIPTIONS: CUT TO, FADE OUT, FADE IN. These are
written in caps, right-justified, at the end of scene. CUT TO
is generally superfluous - how else do you generally go to a
new scene? The only time it is used is to indicate a sequence
of scenes has ended and a new one is beginning. If you don't
know what a sequence is, find out, and until you do, don't use
CUT TO. Use FADE OUT and FADE IN with equal restraint - they
are generally not going to add to the story and may very well
be ignored, as they are directions which are generally only
relevant to convey the passage of time between scenes.
In
summary, the scene header should simply provide what is necessary
to quickly place the reader in the right location. This involves
being consistent to the formatting above, and being general
in description unless you have specific reasons not to be. The
power of a general description is that it leaves more to the
reader's imagination. It will also be highly appreciated by
the director and art director when they come to design the settings.
A good scene header is absorbed in the blink of an eye. The
reader then moves to the Big Print.
Action
Description, aka the Big Print
This
is the most important area of a script, as it takes up the majority
of the page. As the name implies, it is a description of the
actions going onscreen - this should always be remembered
when writing big print. Film is above all a visual medium, and
it will be in the action descriptions that the film either lives
or dies.
Writing
big print is where people who are used to prose and other creative
styles often begin to feel stymied by the quite strict regulations
and protocol guiding the scriptwriter's language. This is generally
because they misunderstand the point of a script - it is not
simply to be consumed for the joy of the text and the ideas
within it (as a novel) - rather, the script forms the template,
a blueprint, from which a collaboration arises that hopefully
results in a end product, the film.
So
what are the rules of the big print ?
#1:
Keep it simple.
Film scripts are not poetry. Films can be poetic, but film scripts
should not in their language, be poetic. Perhaps some clarification
is needed - by poetic, I mean lyrical, wallowing in the pleasure
of the text itself. Rather than poetry, it is the drama which
is described that makes a script (and resulting film) 'poetic'.
So, write sentences containing good, clear, simple structure.
Subject, verb, object.
The
sun sets.
NOT
The
golden orb of the setting sun burns a halo into the twilight
sky with a spectacular explosion of flame-red and orange vapours.
#2:
Use perfect present tense.
In scripts, everything happens now. To write in past or future
tense reduces impact. Perfect present tense means you write:
'John laughs' rather than 'John is laughing.' Perfect present
tense ensures everything happens in distinct, filmable units.
For example, playing a game of pool takes some time - so you
don't say 'John and his girlfriend are playing a game of pool'
- instead, you find the appropriate momentary action to dramatise
the playing of a game, such as 'John misses the black ball and
sinks the white. He has lost the game.' Occasionally, present
continuous tense can be effective in scene-setting, but generally,
stick with perfect present tense.
Jacob
downs the last of the Guinness and slams the pint glass onto
the table in triumph.
NOT
Jacob
is having a few beers with his old school friends, and is now
competing in a race to see who can finish their pint of Guinness
fastest.
#3:
Eliminate adverbs and adjectives.
Don't resort to adverbs or adjectives unless you are absolutely
convinced there is not a verb or noun that will do the job.
Think of all the variations on house, car, manner of walking,
facial expressions, and if necessary use a thesaurus to find
the right one. A scriptwriter and a thesaurus is a powerful
combination! Find verbs and nouns that are evocative, emotive
and above all, visual.
The
right verb can tell you so much about both the physical action
being performed and the psychological state behind it. A good
verb beats a description of inner thoughts every time. If you
want to write about internal monologues and states of mind,
you'd be better off writing a novel.
John
staggers up the laneway. He stops, sways, leans with his hand
against the wall and vomits.
NOT
John's
had a big night. Now he is drunkenly walking very slowly up
Smiths Lane, the cobblestones glistening from the light shower
earlier in the evening. As bile rises in his throat, he realises
the inevitable. He proceeds to spew forth his last three days
worth of meals.
#4:
Every clause is a shot.
This is a crucial concept to understand. It is is how writers
'direct' the film for the reader, and how the full visual feeling
of a story is conveyed suggestively yet powerfully by a good
script. In every sentence, stop and think about the verb/s,
because these will be the crux of the action, and it is the
action that is filmed. That doesn't mean every scene must include
relentless movement - a man sitting perfectly still can be very
powerful - but it means you should be aware of how the story
is unfolding through your descriptions. What you absolutely
should NOT do is include shot directions ('close up', 'long
shot' etc) - these are unnecessary, amateurish and will in any
case be ignored by the eventual director, if such a script ever
gets that far.
Sophie
picks up the teaspoon and looks at it. She stirs the coffee
gently but still spills some.
NOT
Extreme
close up on the teaspoon as Sophie raises it to her eye level.
As she stirs the coffee, close up on the foam at the edge of
the cup spills over, and slowly, like a waterfall, washes in
slow motion down the side of the cup.
#5:
Show, don't tell.
This is the mantra of the dramatic writer.
Telling, which means descriptions and information, is undramatic
and boring. Given that any story requires a certain amount of
information be delivered to an audience, this will always be
a challenge. The classic error in scripts is describing emotions
and thoughts of characters to the reader. There are two very
good reasons why you should never do this. Firstly, you literally
cannot film a thought or emotion independent of action. You
can only film actions, including facial expressions. And secondly,
in many cases characters, as in real life, will seek to hide
their true feelings and so their outward appearance may contradict
their emotions or at least be conflicted if (the character)
is a bad actor. So, don't bother with 'John is sad' or 'John
stares out the window, wondering how he will win back the love
of his life and what to buy his daughter for her birthday' (and
you'd be amazed how often, even in professional scripts, I've
read descriptions like these!) Instead write 'John's mouth turns
down', or 'John cries', or some other action he may take to
actually convince people he is not sad. The true levels of feeling
and emotion in a good script are conveyed through such simple
actions, in combination with a compelling storyline driving
these emotions of the characters both consciously and unconsciously.
#6:
Eliminate unecessary details.
We (the reader) generally don't care what
the colour of a characters T-shirt is, the pattern of the wallpaper,
the brand of everything. It is likely that by providing detail
you will simply 'stop' the action in the reader's head whilst
they absorb this information. Given that the effect of reading
a script should be to evoke the same feeling as watching the
film, this is therefore counter-productive. One possible self-discipline
to is only describe something if it moves! As a rule, only provide
detail that is 100% crucial to the storyline - that would fundamentally
change the story if removed.
#7:
Capitalise characters and important noises or props.
Again, this is simply for the practical
purpose of allowing a producer, when scanning, to focus on necessary
items such as actors, props, or effects. By convention you are
allowed and expected to provide a concise, evocative character
description the first time they are mentioned in the script.
The description is annotated with parenthetical '- -'.
LANCE
- - an ex-marine, 35, with a head like a brick - - puffs a Cuban.
His feet are on his desk. A GUNSHOT startles him and smashes
the window above him.
NOT
Lance
is smoking a Cuban with his sun-tanned feet propped on his desk.
He is enjoying it too, considering his 10 years in active service
for the marines, because he reckons he's earned a bit of relaxation.
His Hawaiian shirt contrasts with his buzz-cut hairdo. Suddenly
and without warning, a bullet smashes the window above him and
sprays a shower of glass on him that instantly reminds him of
'Nam.
#8:
Avoid 'starts to' and 'we see'.
If it's the first time in a scene an action
is performed, then by default it 'starts to' happen, but it
doesn't have to be described that way and is a repetitive film
writing cliché. It often happens when a writer slips
into non-perfect tense as a way of re-focussing the action when
description has become too time-general.
Joel
stands and runs away.
NOT
Joel
stands and starts to run away.
Everything
in a film is seen by the audience. So 'we see' is redundant,
and is often a poorly disguised attempt to write a shot description,
when good clear language will achieve the same more effectively,
and also step less on a directors toes.
Elizabeth
aims the pistol towards the thief.
NOT
We
see Elizabeth holding the pistol, aiming it towards the thief.
Dialogue
Talking.
What character's say. That's all dialogue is. For many, dialogue
is one of the most difficult aspects of screenwriting. The fundamental
challenge of dialogue is keeping it realistic, but still dramatic,
whilst also driving the story.
Individual
filmakers have interesting approaches to dialogue. Alfred Hitchcock
once said: "Once the screenplay has been written and the
dialogue added, we're ready to shoot". The crucial
point here is that the dialogue is added later. Mike Leigh,
the UK auteur, creates a very general outline and then completely
workshops his dialogue, although that is a luxury most writers
don't have. In Europe, France in particular, it is interesting
to note that there is often a separation between the roles of
story-writer and dialogue-writer. This was also a common practice
in the Hollywood studio era. Even today in the US some script
editors specialise in dialogue. So, here is how it actually
looks:
BOB
I love you too.
OR
BOB
(whispering)
That's not funny.
FORMAT:
It's simply the characters name, in CAPS, and tabbed. People
often make the mistake of centering rather than tabbing. Then
on a next line comes the dialogue, also tabbed but less indented
than the characters name. If necessary, and only when necessary,
you can add 'parenthicals', which is a line of action description,
tabbed to half-way between the character's name and dialogue.
Dialogue is not formatted as 'justified', it is 'jagged' on
the right side of the page.
The
first rule of dialogue is: don't use it if you can get away
with it. Silent films were still very effective at telling stories,
and films remain a visual medium. If there is any way to transfer
a piece of dialogue into action, go for the action every time.
Actions are interesting. Talking becomes boring very quickly.
If
you're conveying information through dialogue, you're forgetting
about 'show, don't tell'.
The
secret of really good dialogue is sub-text. People do not generally
say what they really feel or mean, particularly in dramatic
situations: 'Only Californians and madmen say what they mean.'
Oprah-style 'open your heart' interviews or confessions may
make mildly entertaining TV, but it does not create powerful,
dramatic characterisations.
It's
not necessarily a 'bad' aspect of human nature that we don't
always say what we feel - its part of our social role that we
don't - and indeed people who transgress this too severely are
considered insane! It's simply that we all wear masks of personality
to function in society, not to mention that often we don't even
understand the underlying feelings/emotions in ourselves, so
how can we avoid deceiving others. Remember these truths when
writing dialogue.
If
you want a simple rule about good dialogue, never have characters
say what they feel. The audience should feel what they feel
and see it on their faces and by their actions, without the
characters having to say "I am sad." If they do, they
are simply narrating their own story. This is unrealistic and
not engaging to an audience, because characters don't know they're
in a story, so they shouldn't be telling it, they should be
doing it and feeling it. For the same reasons, never have a
character express an opinion about another character unless
it's a lie, they're lying to themselves, they have an agenda,
or they're wrong. And again, to maintain momentum, never have
characters refer to what they've just done or about to do.
So
if you want to write a romance scene, for God's sake don't have
the characters talk about how much they love each other and
describe each other's virtues. Have them changing a tire, stuck
in a lift, in a business meeting, perform an argument onstage
(a play within the film), and then use the actions to illustrate
the fact that, despite their dialogue, they are flirting. In
life, a romantic dinner is just as likely a bad sign as a good
one - when characters are happily and romantically involved
they are more likely to eat dinner in bed together watching
TV.
The
main pitfalls of dialogue are:
Not
appropriate to character - the audience is thinking 'they wouldn't/couldn't
say that!'
Too preachy - the writer simply giving a lecture through their
character
Too long - real speech is clipped, interupted. As a rule - use
no more than 3 sentences
Obvious exposition (ie just giving undramatic information) -
find a better way to give info, usually visually
Redundant - commenting on actions, 'do, don't say'
Boring - because the accompanying drama is locked into 'talking
heads'
All
of the above faults can be avoided by good research, care not
to use long speeches and to incorporate dialogue into other
action rather than static scenes and too avoid stating the obvoious.
Always
remember: dialogue is not exactly like conversation, in the
same way that characters are not exactly real people. Conversation
is loose, changes direction, sentences remain unfininshed. Conversation
is about 'we're friends and we're shooting the breeze', the
actual content is not as important. Film dialogue, when it is
truly special, is important to the scene and the characters,
but is also often impossibly witty for a real person to think
of. That a luxury you have as a writer - the time to come up
with those zip-zappy lines and audience will remember, and that
we watch movies to enjoy. Don't squander this chance, but at
the same time, don't go to far because it also has to be believable.
Although
dialogue must appear natural, and hence can have as much slang/contractions/profanity
as necessary - it must actually be very precise in direction.
Dialogue
must be sufficiently clear to be grasped immediately - it's
annoying to be constantly thinking 'what did h/she say?' and
can ultimately turn audiences off. Economy
is vital - a 15 sec shot becomes simply boring and won't be
remembered. And using cutaways from a long speech won't necessarily
work either because then the speaker is disembodied and we loose
the effect of how they're talking, which is crucial. Good
dialogue avoids long speeches and emphasises reactions - quick
and subtle changes in the flow as two or more people interact
onto each other.
In
order to make dialogue dramatically interesting, constantly
play with the tension between the underlying thoughts/motivations/feelings
of characters as displayed to the audience through actions/choices
made in other parts of the story, and what the character is
saying at a given moment.
Remember the power of body-language, especially
given that you are dealing with a visual medium. Many psychological
studies have shown that a relatively small part of everyday
communication is about the actual content of speech, as opposed
to the way it is conveyed. Therefore
body-language is crucial in creating realistic characters, in
the way they relate to each other onscreen and in how these
interactions are interpreted by an audience. In a script sense,
the point here is to be very aware of the relationship between
the big print and the dialogue and how each affects the other.
Finally,
as well as economy, good dialogue is intrinsically suspenseful.
Suspenseful dialogue contains important information all the
way to the very last phrase or word. Badly written dialogue
leaves dead space at the end of sentences.
In
conclusion, the best advice about writing dialogue is: don't!
Whenever at all possible, supplant dialogue with visuals or
action that indicate the meaning. But when dialogue is used,
it should positively spark, crackle and explode with wit, subtext
and life. Dialogue is your chance to have characters say those
things we are never witty enough to come with instantly in real
life. Don't miss that chance!